Latenter Raum

"Deep.Redux"

Deep.redux reflects AI advancements, merges visualization techniques, explores data representation, and questions human-AI relationship. Deep.redux is an audio-visual work that critically reflects on the advancements of machine learning and artificial intelligence. It merges aesthetic techniques from data visualization, simulation, 2D/3D animation, and incorporates contemporary and historical generative AI models. It explores the evolving representation of data and learning, providing glimpses into the underlying relationships within the latent space. The visual journey spans from early analytical machine learning to deep-fakes, super-resolution, and generative models like ChatGPT and Stable Diffusion. It examines the relationship between humans and AI, avoiding the human versus machine notion, raising questions of familiarity and repetition within these models.

Link to the trailer

Artists

We, the Latent Space collective, are a group of Bauhaus University alumni who came together during and after our studies to work together across Germany. Although we are active as individual artists, designers and computer scientists, we increasingly question the meaningfulness of singular authorship in larger projects and in the context of modern media art. Therefore, we bring ourselves together as agents of a system to realize large transmedial projects beyond academic and disciplinary boundaries. A critical examination of the relationship between human and machine is essential in a world where the boundaries between the digital and real worlds are no longer just dissolved, but even non-existent.

Latent Space Collective: August Guccione, Clemens Hornemann, Elisabeth Scholz, Joel Schäfer, Leon-Etienne Kühr, Phil Hagen Jungschlaeger, Torben Zsagar

About the venue

This year, Genius Loci Weimar is once again playing host to a contemporary building, the Bauhaus Museum. The Bauhaus Museum opened in April 2019 to mark the 100th anniversary of the Bauhaus. The Bauhaus School in Weimar and the Weimar Republic began together in 1919, advocating for a modern, democratic and cosmopolitan society.

The new Bauhaus Museum sees itself as an "open workshop", a place of experience through participation and mediation of craftsmanship and design processes. With the motto "How do we want to live together?" it does not pursue a teaching concept. This question, once posed by Walter Gropius, is to be understood as a call, and the spirit of the Bauhaus is to be made tangible. Among the exhibits on display is the Bauhaus collection, the oldest collection of its kind, which was created by Walter Gropius.

In the building, the visitor can look from floor to floor. The clear architecture of the new building works in its interior on five floors with two-story air spaces, with views in, out and through.

The location of the new Bauhaus Museum is on an axis from the former Nazi Socialist Gauforum via Weimar's Goetheplatz with the Harry Graf Kessler Art Gallery, a pioneer of the Bauhaus, to the German National Theater, where the constituent National Assembly met in 1919.

The new Bauhaus Museum is ideally suited as a competition object for media play: the sober - clear structure leaves plenty of room for its own creative language of forms and images.

It is intended to project onto the façade over the entire surface, thereby simulating a media display using projectors, lighting elements or other methods of illumination or display. Windows will be covered in a manner suitable for projection. Entrants are encouraged to develop a 10-15 minute video performance that will be repeated at the site every half hour during the festival weekend. The video should also include audio - either as a concrete proposal for the playback, or to better simulate the intended atmosphere in the festival situation. Spatial acoustics are also conceivable, either in the sense of multi-channel 3D audio or spatially separated focused audio islands with different narration, but the visitor crowd should be considered. The competition is also open to experimental positions for the visual display - for example, images that appear differently from different perspectives, or interactive augmentation with smartphones, for example.

Use of building photos only with photo credit: © Tristan Vostry, Genius Loci Weimar 2023